Our team comprises people with rich background and knowledge in various fields. In fact, we believe that CTIG team members’ personal experience – in business, politics and other areas – is our core advantage in the world of game developers. Furthermore, we cooperate with numerous experts in different areas of business, economics and science whom we engage in project development if needed.
Co-founder & CEO
Alexander is the mover of the CTIG project ideas, main screenwriter and game designer.
His used to held top management positions in Russian and Ukrainian large mining, metals and power generation holdings. Has vast international experience in all sorts of corporate communications (PR, IR, marketing, internal communications), skilled in developing various aspects of social and regional policies, anti-crisis and reputation management. Alexander participated in big international M&A and public financial transactions totaling about 15 billion USD. Before starting his career as a businessman, he occupied a diplomatic post at the Russian Foreign Ministry.
Alexander Tolkach graduated from MGIMO, Moscow State International Relations University (International Relations Department).
Co-founder & Strategic Scenario Advisor
Co-founder of CTIG. Also, CEO of Mikhailov & Partners Ukraine (PR & Political consultancy), partner in Russia's largest PR & Political consultancy M&P Russia. Has vast skills in informational, social and political mechanics, supervised big number of elections and reputation-management campaigns. Drafted many political analytical papers to serve as long-term decision making for large business.
Chief Operating Officer
Lidiya is responsible for project implementation, marketing communications and subcontractor relations.
Previously, she worked as a partnership marketing manager at Microsoft where she dealt with marketing activity issues and was responsible for partner education. Before that, Lidiya worked as a brand manager at DTEK and supervised implementation of large image promotion projects and sponsorship initiatives.
She graduated from Kyiv National University of Technology and Design (Information Technology Department), completed a Strategic Marketing course under The Executive MBA program at Heriot Watt University (Edinburgh Business School).
Head of Business Games Club Scenario Unit
Ex editor in Forbes Ukraine and experienced business journalist and famous editor overall, joined our team to strengthen the BGC scenario creation potential. Now head of 'investigation' scenario unit, also proved well in business management scenarios. Overall, Alexander's extreme erudition and live mind allowed us to create really challenging plots while maintaining business goals to be reached by our simulations.
Even though Alexander graduated from the Theoretical Physics Chair, Nuclear Physics and Technology Faculty of Kharkiv State University, he has given 20 years to professional business journalism. He has experience in project management implementation, especially in the consulting company «Spider Management Technologies Ukraine».
Alexander writes fantasy novels, some of them have been published.
Scenario Analyst & GD
Maria took part in different CTIG projects as scenario creator and editor, now mainly focuses on BGC simulations.
She worked in mass media for a long time. Her career as a journalist started in Investgazeta Ukrainian business magazine where she wrote about telecommunications and IT. Later Maria worked in Focus and Vlast Deneg (Power of Money) editions and Kyiv Post English-language newspaper. In 2010, she ultimately quitted printed media to work in internet media.
Maria completed a Digital Future of Journalism course at Kyiv-Mohyla School of Journalism, studied Impact Media program for economics reporters.
She graduated from Kyiv National Economic University in 2008 as an economic theorist.
Joined the team as a Scenario analyst in 2017.
Trained linguist and literary critic, experienced journalist with vivid imagination and curiosity towards different activities. Has spent more than 10 years publishing in glossy magazines and online media. Plays live-action roleplay games (LRPG) and creates scenarios for them as a hobby. Hired for her skills at working with texts and storytelling.
Scenario Analyst & GD
Ivan was the only 'true' game designer hired in the team – and we knew how we risked by taking in actual representative of restless GameDev community. But risk paid off and his knowledge and skills in game design helped us to improve overall user experience in our simulations. Also, Ivan turned out to be rather business oriented to become solid part of the team.
PQ Leading Screenwriter
Vladislav is the writer of core dialogues and local plots for Persona Quest Platform.
With his years-proven experience in literary work and board game design, he is a winner of many game stories and plots contests. As a hobby, he authors articles on game history and game mechanics and participates in Russian board game championships. He used to direct a game shop that, per a poll, was awarded a title of the country’s best online game shop.
A robotics engineer, Vladislav graduated from Moscow State Technical University of Radioengineering, Electronics and Automatics (as a test engineer). He took part in developing programming systems for Russian Post, Sberbank, National Bank of Uzbekistan, etc.
Automation & QA Head for BGC Project
Automatization genius in content operations, mechanic behind our framework improvements. Used to be experienced QA, now – source of our time and cost savings as well as internal content management control.
Irina has master's degree in banking of Kyiv National University of Trade and Economics. In addition, she studied test automation on Ruby in IT Labs (Kyiv). Among the large-scale projects are development of video surveillance system in Balter Security gmbh on QA and technical writer positions. Irina was also a lecturer of the course «Testing» in Computer Academy «Shag» (Kyiv). Irina’s Interests are art, graphics, classic and psychological literature, the author's cinema, theater and architecture.
Content Automation & QA Operator
Sergiy’s responsibilities include game content operation, development and maintenance of test documentation, test analysis, test of requirements and security. Sergiy is an experienced software tester, mobile and web applications tester. In addition, Sergiy translates and localizes game texts.
Sergiy studied game development directly in STIG, he was invited to the team on a tester position. He has 5 years’ experience in STB TV-channel as production designer (graphic editor, graphic designer).
Studied at Kyiv International University on specialty «Political scientist & analyst». In addition, he graduated from Computer Academy Shag, «Automation and manual testing». Being a student, he lived for over a year in the US.
Business Analyst & BizWorld GD
Andrey has 15 years’ experience of IT and consulting, his specialty is «Business analyst», «Business coach». We use those traits heavily for different corporate grade projects in our team. He was engaged in the development and implementation of IT systems, automation of business processes and other projects in large companies (enterprises Group Red Head, Sea trading port «South», Odessa; «Alfa-Bank», «Exim», «Kyiv»; «Russian Railways», «Nordgold», «Severstal», «SberBank», Moscow; Publishing house «ABC», «Akmal», St. Petersburg).
In addition, he has many years of experience of internal trainer, project manager in Russian and Ukrainian companies.
Andrey graduated from the Institute of Management and Economics (IME) in St. Petersburg, Faculty of Economics and Management. In addition, Posetselsky is a Master of Engineering of St. Petersburg State Technical University.
Game Designer & Software Tester for BizWorld project
Anastasia has been engaged in game design for 3 years. Before professional game development was a ten-year experience of organization of role-playing games and word games. Passionate about computer, card and board games, especially games with miniatures.
Head of Software Development Unit, Chief Architect
Maxim is in the game industry since 2010. He is responsible for technical side of projects development and developers’ team management. Colleagues call him «The main blocker of game designers’ fantasy».
Earlier Maxim led the technical team, was engaged in planning development, restructuring of the technical processes on technical lead position in Geewa s.r.o (Germany-Czech Republic). He has experience of leading specialist in Social Quantum projects. In addition, Maxim occupied posts of leading developer and/or team lead on Series Pool Live Tour, Dragons Lands, Wild West, My Empire, Megapolis projects.
Agapov is a holder of Ph.D. in Physics and Mathematics of the Moscow Aviation Institute.
BGC Project Developer
Anton develops Business Games Club platform’s client-side. He considers BGC is the most important project in his professional activity, since he has been engaged in it almost since the birth of the platform.
Kolyadin has 2 years of development experience in «Megapolis» project in Social Quantum company. In addition, he was applications designer and developer for electronic textbooks in advertising agencies (Slavyansk-on-Kuban) and publishing center «Academy» (Moscow).
He enjoys traveling, biking, motorcycling, photography, participant and organizer of «Fotosushka» events in Moscow and Slavyansk-on-Kuban.
BGC Project Developer
Denis joined CTIG team in 2016. His key objectives are development of Business Games Club functional platform and its projects, animation, social networks integration.
He has five years of experience in development, worked both in large companies and small indie studios. Began his professional activity in Ciklum, has experience on lead game developer and game developer positions in USA Today, Chrysler, Danske Bank projects.
Denis evolves his own games and interesting prototypes.
BW Project Developer
Konstantin is professional developer of casual and mid-core games. He develops the client side of BW application.
Previously, worked in Social Quantum, Novosibirsk.
Konstantin graduated from Novosibirsk State Technical University («Software for Computers and automated systems»).
Responsible for the company's external communications and public relations.
Prior to joining CTIG team headed a function of corporate communications of Vega telecommunications group, was engaged in support of business reputation, public and media relations, integrated communications at UkrAVTO corporation, agricultural holding Agropolis Food Industries, Dniproavia Airlines. Used to work in crisis and turbulent environment with demand for anti-crisis solutions. Started her professional career as TV journalist and news editor, an author and a host of own TV projects.
She graduated from Dnipro National University by Oles Honchar and Dnipro State Finance Academy.
Legal Unit Head
Tatiana’s responsibilities include general international legal coverage for CTIG, from corporate rights structuring to copyright protection and identification of legal risks across markets of our products.
She worked as an in-house lawyer in the Ukrainian office of the US’ biggest private corporation, Cargill. Now, Tatiana specializes in structuring business through various jurisdictions, settling partner relations, structuring copyright sales and implementation deals in international law.
She graduated from Chicago-Kent College of Law, Illinois Institute of Technology (Chicago, Illinois, USA), Taras Shevchenko National University (Kyiv, Ukraine), and Kharkiv National University of Internal Affairs (Kharkiv, Ukraine).
Tatiana is a holder of Ph.D. in legal sciences, L.L.M. degree in international and comparative law and has attorney qualifications.
She participates in several international programs in Canada, Spain, Hungary, Latvia, Great Britain and Poland.
Business Games Club Illustrator
Maria graduated from Kyiv Polytechnic Institute (Publishing and Printing Faculty, Department of Graphics).
Previously, Maria worked for Ukrainian editions, including Forbes. Today, Dankovskaya creates illustrations for BGC and BizWorld. The artist likes the genre of fantasy.
Masha started drawing as a child, then she studied at an art school, also tried animation. She always preferred graphics, watercolor pencils and pastels on colored paper. But when she tried computer graphics, realized that it was «love for life».